You can befriend, rather than fight, the game’s bosses. Now, that would be interesting.” Indeed, when Fox was looking to raise funds to continue the development of Undertale, the modest description he chose for the Kickstarter page posited it as ‘a traditional roleplaying game where no one has to get hurt.’ In truth, his game was anything but traditional, although he got the second part right. But to play Undertale is to find a game that seems to have spawned from the same line of thinking as that oft-misquoted conclusion: “If only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances. Outwardly, there would seem to be little to connect those two facts. Toby Fox was almost two-and-a-half years old in March 1994, the month Edge’s infamous Doom review was published.
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